Deep Deterministic Policy Gradient (DDPG)
- class rlforge.agents.policy_gradient.ddpg.DDPGAgent(state_dim, action_dim, policy_net_architecture=(256, 256), q_net_architecture=(256, 256), actor_lr=0.0001, critic_lr=0.001, discount=0.99, tau=0.001, update_frequency=1, buffer_size=1000000, mini_batch_size=64, update_start_size=256, action_low=None, action_high=None, noise_std=0.1, device=None)
Deep Deterministic Policy Gradient (DDPG) Agent for continuous action spaces.
DDPG is an off-policy actor-critic algorithm that learns a deterministic policy for continuous control tasks. It combines ideas from DPG and Q-learning, using a target actor and critic for stability, and adds exploration noise to actions.
This implementation is adapted for compatibility with vectorized environments and manages networks internally for proper reset.
Parameters
- state_dimint
Dimension of the input state space.
- action_dimint
Dimension of the continuous action space.
- policy_net_architecturetuple of int, optional
Hidden layer sizes for the actor/policy network (default=(256, 256)).
- q_net_architecturetuple of int, optional
Hidden layer sizes for the critic/Q-network (default=(256, 256)).
- actor_lrfloat, optional
Learning rate for the actor network (default=1e-4).
- critic_lrfloat, optional
Learning rate for the critic network (default=1e-3).
- discountfloat, optional
Discount factor γ applied to future rewards (default=0.99).
- taufloat, optional
Polyak averaging factor for soft target network updates (default=0.001).
- update_frequencyint, optional
Frequency (in steps) of training updates (default=1).
- buffer_sizeint, optional
Maximum size of the replay buffer (default=1,000,000).
- mini_batch_sizeint, optional
Size of mini-batches sampled from the replay buffer (default=64).
- update_start_sizeint, optional
Minimum number of transitions before updates begin (default=256).
- action_lowfloat or np.ndarray, optional
Lower bound(s) for continuous actions.
- action_highfloat or np.ndarray, optional
Upper bound(s) for continuous actions.
- noise_stdfloat, optional
Standard deviation of Gaussian exploration noise (default=0.1).
- devicestr or torch.device, optional
Device to run computations on (“cpu” or “cuda”). Defaults to CUDA if available.
- end(reward)
Complete an episode in a single environment.
Stores the final transition into the replay buffer.
Parameters
- rewardfloat
Final reward received at the end of the episode.
- end_batch(rewards)
Complete a batch of episodes.
Stores terminal transitions into the replay buffer and performs DDPG updates if conditions are met.
Parameters
- rewardsarray-like, shape (N,)
Final rewards received for each terminated environment.
Notes
Each terminal transition is stored as (S_t, A_t, R_t, S_{t+1}=S_t, Done=True).
DDPG stores the noisy action that was executed in the environment.
Training is triggered after storing transitions if the replay buffer contains at least
update_start_sizesamples.
- load(path)
Load the agent’s parameters and optimizer states from a file.
Parameters
- pathstr
The file path from which to load the agent’s state.
- reset()
Reset the agent state for a new run.
Clears the replay buffer, resets counters, and rebuilds networks and optimizers to start training from scratch.
Notes
Resets
total_stepsto zero.Clears cached previous state and action.
Calls
reset_nets_and_opts()to reinitialize networks and optimizers.
Returns
- None
Agent state and networks are reset.
- reset_nets_and_opts()
Build or rebuild all networks and optimizers.
Initializes the policy network, Q-network, and their target counterparts. Also sets up optimizers for actor and critic.
Workflow
Construct policy network with Tanh activation on the output.
Construct Q-network with state+action input and scalar output.
Deep copy networks to create target policy and target critic.
Set target networks to evaluation mode (no gradient updates).
Initialize Adam optimizers for actor and critic.
Returns
- None
Networks and optimizers are rebuilt in-place.
- save(path)
Save the agent’s parameters and optimizer states to a file.
Parameters
- pathstr
The file path where the agent’s state should be saved.
- start(state, deterministic=False)
Begin a new episode in a single environment.
Parameters
- statearray-like
Initial state of the environment.
- deterministicbool, optional
If True, selects deterministic actions (default=False).
Returns
- np.ndarray
Selected action.
- start_batch(states, deterministic=False)
Begin a batch of episodes.
Selects actions for multiple environments simultaneously. Adds Gaussian noise for exploration if not deterministic.
Parameters
- statesarray-like, shape (N, state_dim)
Batch of initial states.
- deterministicbool, optional
If True, selects deterministic actions (default=False).
Returns
- np.ndarray
Array of selected actions of shape (N, action_dim).
- step(reward, state, done=False, deterministic=False)
Take a step in a single environment.
Stores transition, performs updates if conditions are met, and selects the next action.
Parameters
- rewardfloat
Reward from the previous action.
- statearray-like
Next state observed.
- donebool, optional
Whether the episode has terminated (default=False).
- deterministicbool, optional
If True, selects deterministic actions (default=False).
Returns
- np.ndarray
Selected action.
- step_batch(rewards, next_states, dones, deterministic=False)
Take a step in multiple environments.
Stores transitions in the replay buffer, performs DDPG updates if conditions are met, and selects next actions.
Parameters
- rewardsarray-like, shape (N,)
Rewards from the previous actions.
- next_statesarray-like, shape (N, state_dim)
Next states observed.
- donesarray-like, shape (N,)
Boolean flags indicating episode termination.
- deterministicbool, optional
If True, selects deterministic actions (default=False).
Returns
- np.ndarray
Array of selected actions of shape (N, action_dim).